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Boomerang X
Game/Level Design 3D Art/Animation Music/Sound
An early version of the spider enemy I made, initially we wanted masks to be enemy weak points
-Released July 8th, 2021
-You can buy it now on Steam, the Epic Games Store, GOG, Nintendo Switch
-You can play the prototype on itch
-Published by Devolver Digital
ABOUT -
- After smashing your boat on unknown shores, you uncover the ruins of the Yoran civilization and the swarms of strange creatures that brought their demise. Your only weapon is a magical boomerang with the power to pull you to it, allowing you to slingshot into the air and over the dangerous hoards of enemies while picking them off from above, and it’s not long before the ground itself becomes a foe. Boomerang X is a focused FPS about fighting like an aerial ninja who also has a magical shotgun.

CREDITS AND CONTRIBUTIONS -
- The game was developed by myself and the four others at ’DANG! Studios’. I lead design with programmer/artist/friend Sam Suite while also providing the music, SFX, level designs and much of the art and animation. Story, writing and additional assets by Perrin Mercer, concept art, texture work and additional assets by Janice Ho, general/AI programming by Bones Taylor.

Examples of my animation work on 'Boomerang X'
Some of the environments I modeled for 'Boomerang X'

Example of my music in 'Boomerang X'

IT'S REAL!?!?
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