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Australia Did It
Game Design 3D Art Music
A cute little killing machine, an example of the 'figurine' art direction I needed to follow in the 3D adaptations of our characters
-RELEASED ???
-Demo is available to play on Steam
-Published by Mystic Forge
ABOUT -
- You wander the wastes of a waterless Earth with the rest of your nomad, taking command of a train designed to get you to paradise and keep you safe from any giant cockroaches that might want to say hi. Part turn-based tower-defense game and part realtime action game, defend yourself from bugs and fascists while thoughtfully building your squad at the train station, then test your firepower on a dangerous realtime sprint down the tracks. ‘Australia Did it’ is a white-knuckle strategy roguelite where you need to build, defend, and fight at the same time while staying just ahead of certain doom.
CREDITS AND CONTRIBUTIONS -
- The prototype was initially designed by myself and Rami Ismail. I also provided the music, early art tests, much of the 3D environment art and some character assets. Creative direction, writing and design by Rami Ismail, pixelart, assets and art direction by Christina A. Neofotistou, VFX by Jack Gutmann, shader programming, environment and character art and animation by Aidan Markham (Aesthetician Labs), Gameplay and UI programming by Noah Magnolia (Aesthetician Labs), Production managed by Sam Magnolia (Aesthetician Labs), design consultation by Osama Dorias

Example of my music from 'Australia Did It'
Some of the environments I modeled

Very early paper prototype
Australia Music 1
00:00 / 00:33
Australia Music 2
00:00 / 00:40
Australia Music 3
00:00 / 01:00
How the music sausage is made
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